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Scaling a Mobile Driving Game to 3,000+ Daily Installs with 223% ROAS

Client Title: Mega Vehicle Driving Car Games
Platform: Google Play

When our client approached us with a 3D vehicle driving concept, they had the raw gameplay, but needed expert direction to transform it into a scalable, monetizable mobile title. Thatโ€™s where we came in.

Our Role

We led the full production and publishing strategy, taking ownership of game design, live ops iteration, and market fit optimization.

Key Results

  • ๐Ÿš— User Acquisition Scale: Reached over 3,000 daily installs through optimized creative and UA strategy.

  • ๐Ÿ” Retention Growth: Increased Day 1 and Day 7 retention, hitting 30% Day 1 through onboarding improvements, mission structuring, and game loop refinement.

  • ๐ŸŽฏ ROAS: Achieved 223% average Return on Ad Spend through performance-focused monetization and scalable user acquisition.

  • ๐Ÿ Progression Engagement: 25% of users reached Level 20, indicating a strong core loop and well-paced difficulty curve.

How We Did It

  • Game Design Iteration: We restructured the mission flow, added progression hooks, and introduced light vehicle upgrades to enhance long-term engagement.

  • Production Oversight: Our team directed sprint-based development, focusing on rapid testing and player feedback loops to validate features and remove friction.

  • Publishing Strategy: Leveraging Google Playโ€™s growth tools and UA best practices, we scaled installs without sacrificing retention or monetization efficiency.

  • Monetization Balancing: We fine-tuned the ad placements and rewarded video structure to boost revenue while keeping the user experience clean.

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